With MLevel's Mission Manager, you can create several different types of activities, including games, videos, tasks, and more. These activities are what your learners engage with. Below, you will find a description of each type of activity to help you choose the one that fits your learning content best.
Knowledge Transfer
Knowledge Reinforcement
Knowledge Assessment/Application
Knowledge Transfer
Custom Task
Activity Overview: Instructions to complete a real-life task no housed within the Mission.
Learning Description: Instructions are presented with a Yes/No checkbox to indicate completion.
Purpose: Can be used to tie a Mission to activities that must be completed elsewhere.
Applicable Content: Tests, events, certification
Customization: Introduction text and Activity branding
External Link
Activity Overview: Link to an external webpage.
Learning Description: Link to a webpage will relative learning content.
Purpose: Can be used to link to externally hosted content.
Applicable Content: Reference page, website, contest rules.
Customization: Introduction text and Activity branding
Knowledge Navigator
Activity Overview: Select a topic and flip through flash cards to study information.
Learning Description:
- Knowledge transfer
- Information for all activities constructed in an easy-to-study flashcard format.
Purpose: Can be used for pre-game prep, as reference during game play, or for real-world easy reference. Topics identified during game play as needing additional study are added to a study list.
Applicable Content: All types
Customization: Images
PDF Viewer
Activity Overview: View a PDF within a mission
Learning Description: Enhances learning with PDF content within mission.
Purpose: Knowledge transfer or provide additional information following a training.
Applicable content: PDF files
Customization: Files must be created in a third-party tool and can then be uploaded into the MLevel platform. The file can be downloaded from mission from the PDF Viewer activity. A fillable PDF form can be uploaded however anything inputted into the form by the learner will not be saved within the platform.
SCORM
Activity Overview: Play a video within a Mission.
Learning Description: Enhances learning with video content in a Mission.
Purpose: Reinforce training message with additional forms of media.
Applicable Content:
Your eLearning modules can be exported as a SCORM HTML5 files. Please check the list below to ensure it matches one of the tools currently compatible with MLevel. If your product is not on this list, please reach out to your Account Strategist or Customer Success Manager for next steps:
- Captivate
- Articulate 360
Proper Dimensions
It is recommended that you size your eLearning module to a resolution of 1280 x 720 to ensure it properly fits the screen and does not require the learner to scroll.
Customization: Any changes to the SCORM file must be made in the authoring tool used to create it and a new file must be uploaded into the MLevel studio with those changes and republished.
Video
Activity Overview: Play a video within a Mission.
Learning Description: Enhances learning with video content in a Mission.
Purpose: Reinforce training message with additional forms of media.
Applicable Content: Video - See supported video formats
Customization: Introduction text and Activity branding
Knowledge Reinforcement
Academy
Activity Overview: Leveraging the Knowledge Navigator, this activity provides an open-book style assessment, along with adaptive questioning and real-time player analytics.
Learning Description:
- Open-book assessment
- Adaptive questioning - skip the content the learner already knows and focus on the lesser known areas
- Knowledge reinforcement
Purpose: This open-book style activity provides a real-world experience where learners have access to information at their finger tips. With adaptive questioning, this activity is smart enough to adapt to the learner and display only the content the learner needs help with.
Applicable Content:
- Fact-based learning
- Situational simulations
Customization: Introduction text, Start text, and Activity branding
Question Requirements: Academy requires 10 tagged questions to function correctly. If providing the learner an open book reference, that content is added to the activity using the content grid.
Block Party
Game Overview: Break grouped blocks filled with confetti. Blow up blocks by tapping 2 or more of the same color. The more blocks in the group, the more points you earn. Receive bonus multipliers by answering questions correctly.
Learning Description:
- Knowledge assessment
- Knowledge reinforcement
- Combines learning games with a more traditional game experience
- Game activities award you the option to answer multiple questions
- Try to blow up all the blocks to clear the board
Purpose: The strength of the user's knowledge is tested as they are presented more options. The user is engaged by interspersing traditional game play with questions and answers.
Applicable Content:
- Short questions/answers
- Fact memorization
Customization: Introduction text, Start text, and Activity branding
Question Requirements: 8
Brainy Bird
Activity Overview: Keep your bird flying while hitting the green circles for additional points, avoiding the red circles that cause you to lose a life, and hitting question circles allowing you to answer questions.
Learning Description:
- Knowledge reinforcement
- Combines learning games with a more traditional game experience
- Game activities award you the option to answer multiple questions
Purpose: The strength of the user's knowledge is tested as they are presented more options. The user is engaged by interspersing traditional game play with questions and answers.
Applicable Content:
- Short questions/answers
- Fact memorization
Customization: Introduction text, Start text
Question Requirements: Requires 8 tagged questions
Check Point
Game Overview: Visit 3 levels, typically cities or other locations, advancing by answering questions. You have a limited amount of time to play and hints are allowed.
Learning Description:
- Knowledge reinforcement
- 3 levels
- Timed activity
Purpose: The strength of the user's knowledge is tested as they are presented more options.
Applicable Content:
- Short questions/answers
- Fact memorization
- Illustrating products within level
- Promotes engagement
Customization: Customized level configurations can represent cities or products.
Question Requirements: 18
Fast Lane
Game Overview: Drive to 3 different cities. Avoid road hazards and advance to the next city by answering questions correctly.
Learning Description:
- Knowledge reinforcement
- 3 levels
Purpose: Good for fact-based content.
Applicable Content:
- Short questions/answers
- Fact memorization
- Illustrating products within level
- Promotes engagement
Customization: Customized level configurations represent cities/locations.
Question Requirements: 21
Ice Breaker
Activity Overview: Choose the correct answer before the ice piles up on the bottom. Once the ice blocks pile to the top, the game is over.
Learning Description:
- Knowledge reinforcement
- Single level
- Timed activity
Purpose: Users are presented questions and need to select an answer within a certain time.
Applicable Content:
- Short questions/answers
- Fact memorization
- Promotes engagement
Customization: Question timer, Introduction text, Start text, and Activity branding
Question Requirements: 30
Quick Quiz
Game Overview: Evaluate how well learner knowledge mastery measures up by answering a variety of questions within this quick quiz activity. Minimal configuration and simplified list of available questions makes it easy for admins to publish a quick learning game.
Learning Description:
- Knowledge assessment
- Timed activity
- Quickly evaluate learner knowledge while applying simple game based elements
Purpose: Users are presented questions and earn bonus points the quicker they make a selection within the alloted time. Learners earn 20 points for each correct question, with na additional 1 point for each second left when they select an answer
Applicable Content:
- Text based questions/answers
- Fact memorization
Customization: On/Off Answer and End of Game Feedback, Ability to configure time per question, Manually define number of questions, Manually define order of questions, On/Off Game Play Limit, Background Imagery, Introduction Text, Start Text
Question Requirements: Minimum of 1 question. Also cannot ask image based questions.
Quiz Ball
Game Overview: Find all the knowledge gems, earning huge bonus points along the way by hitting knowledge gems and correctly answering questions. Shoot balls to clear pages, gain points and enable special power ups. Now available in MLevel web!
Learning Description:
- Knowledge reinforcement
- Combines learning games with a more traditional game experience
- Game activities award you the option to answer multiple questions
- Clear all knowledge gems to complete each level
Purpose: The strength of the user's knowledge is tested as they are presented more options. The user is engaged by interspersing traditional game play with questions and answers.
Applicable Content:
- Short questions/answers
- Fact memorization
Customization: Introduction text, Start text, and Activity branding
Question Requirements: 8
ShortFuze
Activity Overview: Choose the correct answer before the fuze burns out.
Learning Description:
- Knowledge reinforcement
- Multiple levels
Purpose: Users are presented an opportunity to learn facts and get acquainted with content. Cannot proceed/complete game once the fuze (time) runs out.
Applicable Content:
- Fact-based content
- Product specifications
Customization: Question timer, Introduction text, Start text, and Activity branding
Question Requirements: 20
Knowledge Assessment/Application
Assessment
Activity Overview: Evaluate how well your knowledge mastery measures up by answering a variety of questions within this assessment activity.
Learning Description:
- Multiple question types
- Knowledge assessment
Purpose:
Applicable Content:
- Fact-based learning
- Situational simulations
Customization: Feedback On/Off, Timer, Manually define number of questions, Manually define order of questions, Background imagery, Activity Branding, Introduction text, Start text
Question Requirements: 1
Path Finder
Activity Overview: Navigate your way through a series of simulated events using the arrows to move forward and backward within the game. When presented with a decision, select the best possible course of action, but be careful - you only get one attempt to answer correctly at each decision point!
Learning Description:
- Scenario-based training
- Guided discovery content
- Knowledge assessment
- Knowledge reinforcement
- Knowledge transfer
Purpose: This guided discovery learning method provides an immersive learner-centric approach with a simplified administrative set-up. This activity also allows learners to use the skills and knowledge they have gathered during other missions activities and apply these to a set of situational tasks for assessment.
Applicable Content:
- Sales role playing
- Customer service training (call center, customer support)
- HR and management training (policy, procedure, compliance)
- Situational simulations
Customization: Customized content within panels, including text, color, images and videos. Choice of linear or branching decision paths (or combination of both)
Question Requirements: At least one question and one end scene
See here for more tips on Path Finder
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